Graph Data Structure Performance Analysis
Interactive benchmarking suite comparing Adjacency Matrix, Adjacency List, Combined, Object-Oriented, and advanced graph representations
Compact bitset representation using Uint32Array. Each edge stored as a single bit.
Advantages
- •Constant-time edge queries
- •Cache-friendly for dense graphs
- •Memory-efficient bit packing
Limitations
- •Quadratic memory usage
- •Slow vertex traversal
- •Poor for sparse graphs
const bits = new Uint32Array(Math.ceil((n * n) / 32));
const hasEdge = (u, v) => {
const idx = u * n + v;
return (bits[idx >>> 5] >>> (idx & 31)) & 1;
};Array of neighbor lists with Set-based fast lookups. Optimal for sparse graphs.
Advantages
- •Linear memory usage
- •Fast neighbor iteration
- •Scales with edges
Limitations
- •Hash set overhead
- •Variable lookup time
- •Memory fragmentation
const adjList = Array(n).fill(null).map(() => []);
const adjSets = adjList.map(list => new Set(list));
const hasEdge = (u, v) => adjSets[u].has(v);Hybrid approach maintaining both representations for optimal access patterns.
Advantages
- •Best of both worlds
- •Flexible queries
- •Optimized operations
Limitations
- •Highest memory usage
- •Update complexity
- •Implementation overhead
const matrix = new AdjacencyMatrix(n);
const list = new AdjacencyList(n);
// Maintain both structures
const addEdge = (u, v) => {
matrix.addEdge(u, v);
list.addEdge(u, v);
};Node and Link objects with method-based interface. Similar to LiteGraph architecture.
Advantages
- •Intuitive API
- •Extensible design
- •Rich metadata support
Limitations
- •Method call overhead
- •Object allocation cost
- •Memory fragmentation
class Node {
constructor(id) {
this.id = id;
this.outputs = [];
this.inputs = [];
}
}
const hasEdge = (u, v) =>
nodes[u].outputs.some(link => link.to === v);Current Configuration
Data Structures
Performance Insights
Dense vs Sparse
Use AM for dense graphs (>50% edges), AL for sparse graphs (<10% edges)
Lookup Speed
AM provides O(1) lookups but AL with Sets achieves similar performance
Scalability
AL scales linearly with edges, AM scales quadratically with vertices
Real-world Usage
Social networks: AL, Road networks: AM, Game engines: OOP
💡 Pro Tip
Start with small node counts (10-100) to understand performance patterns, then scale up based on your specific use case.
Complexity Reference
O(V²)O(V + E)O(V² + E)O(V + E + overhead)O(1)O(1) avgO(1)O(degree)O(1)O(1) avgO(1)O(1)O(V)O(degree)O(degree)O(degree)O(V²)O(V + E)O(V²)O(V + E)V = number of vertices, E = number of edges, degree = avg edges per vertex